Here is a list of required/desired skills a game development company is looking for at this time. This list is for a Software Tool Developer position at one of the better known studios.
I post it up here as a reminder to myself how much work I really have. Working at a stable job, it's easy to forget what is out there, and how far behind I actually am. As this listing shows, I truly worth nothing.
I've got a loooong way to go, and I better get my act straight and start pushing myself forward towards my dream job...
Requirements/Skills
- EXCELLENT MATH SKILLS
- 3-5 years of professional games experience
- C++, C#, and C++/CLI expertise
- Experience in creating the following PC applications: level editor (actor
placement, navigation meshes, particles, boundary regions, etc), art prototype
catalogue/database, animation/cinematic editor, material/shader editor, plugins,
build tools, data messaging tools, lighting tools- Experience using the following technologies: Maya Plug-in API, SQL, OpenGL,
CG/HLSL
Ability to design, author, and maintain complex tools used in
different parts of the production pipelineBonus Skills
- Experience using DCC applications (3DStudio/Maya/Photoshop/XSI/...)
- Knowledge of scripting languages (Python/MelScript/Lua/VBScript.)
- GUI art/design skills
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